Weaponry

Weapon statistics are broken down as follows:

Firing Mode:
Automatic weapons have a +2 against shielding and a -2 against armor
Burst Semiautomatic weapons suffer no penalties and enjoy no bonuses.
Single-shot, Semiautomatic and bolt weaponry have +2 against armor, -2 against shielding

Reload Speeds:
Slow reloads take 2 turns to reload.
Standard speed is 1 turn.
Fast Reload is immediate

Ammunition:
Ballistic
Energy
Ordinance

Grade:
Weapons are graded by a 3-star system. 1 star is levels 1-10, 2 is for 11-20 and 3 is for max level. Weapons can be modified to give them bonuses, along with a prefix. A Vindicator with an attached scope would be a Marksman Vindicator +X, giving an X bonus to attack rolls. An Avenger with a Magnetic Rail upgrade would receive +X added to the damage roll. There are also experimental and prototype weaponry to be found and acquired with even better special bonuses. For more on weapons grading, go here.

Examples:
Marksman Vindicator +1 * Would be a level 11 Vindicator with +1 to attack rolls
Dampening M8-Avenger +1 * Would be a level 1 Avenger with a +1 damage bonus to shielded enemies
Ravaging Claymore +2 *
* Would be a level 21 Claymore with a +2 damage bonus to armored targets

Assault Rifles:

M-8 Avenger: Fully Automatic, ESA standard issue assault rifle. Low chance to overheat, effective close to mid-range (2 d6)
M-96 Mattock: High-powered, single shot. Closest thing to a sniper in the assault rifle class. Slow Reload (4+1d10)
M-15 Vindicator: 3-round burst. Accurate, effective mid-long range (3 d4)

Tier 2
Phaeston:
M-99 Saber:
M55 Argus

Other, Special Requisition
Geth Pulse Rifle: Fully automatic energy weapon (Found. Unknown power source. Ammunition may be limited)
N7 Valkyrie – Classified, restricted to N7 access
Chakram Launcher
Particle Rifle – Energy based, single shot
Striker Assault Rifle:

Shotguns:
Geth Plasma Shotgun: Devastating weapon, all known specimens restricted access to key ESA personnel
M-300 Claymore: Krogan shotgun, massive damage close ranged, damage drops swiftly at mid range, slow to reload (2 turns)
Asari Disciple: Fast reload, massive damage charge shot (1 turn to charge, 1 to fire) Restriction: Asari Commando Requisition
M-22 Eviscerator: ESA issue shotgun, good mid range but lower damage.
Graal Spike Thrower: 1 shot, slow reload, massive damage
M-27 Scimitar:
M-23 Katana:
M-11 Wraith:
N7 Crusader: Classified, Specter status restriction
AT12 Raider:

Sniper Rifles:

M-92 Mantis: Found during “Priority: Mars” mission
M-97 Viper: Found during “Priority: Palaven” mission
M-13 Raptor: Found during “Priority: Sur’Kesh” mission
M-98 Widow: Found during “Priority: Thessia” mission
Javelin: Found during “Rannoch: Admiral Koris” mission
M-29 Incisor: Found during “Tuchanka: Bomb” mission
Black Widow: Purchased from Spectre Requisitions (250,000 credits)

Heavy Pistols:

M3 Predator: Standard issue to all ESA and Council Race Military and Security forces. Single shot, high magazine capacity, medium damage.
M-6 Carnifex: Found during “Arrae: Ex-Cerberus Scientists” mission
Scorpion: Found during “Priority: Sur’Kesh” mission
Arc Pistol: Found during “Priority: Geth Dreadnought” mission
M-358 Talon: Found during “Priority: The Citadel” mission
M-5 Phalanx: Found during “Priority: Tuchanka” mission
M-77 Paladin: Purchased from Spectre Requisitions (200,000 credits)
N7 Eagle
Submachine Guns:

Heavy Weaponry:

M-100 Grenade Launcher
Details: Single-fire grenade launcher, can bounce grenades off walls.
ML-77 Missile Launcher
Details: Rapid fire missile launcher, seeking missiles.
M-622 Avalanche
Details: Fires a freezing blast within a 5 meter radius.
M-920 Cain
Details: Mini-Nuke Launcher. Restricted access to Specter status.

Weaponry

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